← Dungeons & Dragons - 5th Edition
Combat Actions
Combat Actions
Dash
- Double speed this turn
Disengage
- No opportunity attacks this turn
Dodge
- Any attacks against you have disadvantage this turn
- Only if you can see the attacker
- Dexterity saving throws with advantage
- Stops if your speed is 0
Help
- Aid another creature
- Help with a task
- They get advantage on their next ability check
- Lasts until your next turn
- Help with an attack
- They get advantage on their next attack
- Hostile creature must be within 5 feet
- Lasts until your next turn
Hide
- Stealth check to hide
Ready Action
- Declare a trigger and a response (action or movement); uses your reaction
- Readying a spell requires concentration; it dissipates if unused
- Must have a casting time of an action
Player's Handbook, page 192