← Dungeons & Dragons - 5th Edition
Mounted Combat
Mounted Combat
- To be mounted, a creature must by at least one size class bigger
- Attacks can target either the mount or the character
- Mounting or dismounting costs half your movement
- Falling off
- Checks to remain mounted are a DC 10 Dexterity saving throw
- This can be triggered by
- The rider being knocked prone
- The mount being forced to move
- Make checks at advantage if using a suitable saddle
- Initiative
- For a controlled mount, its initiative matches yours when you mount it
- For an independent mount, it retains its place in initiative
- Attacks of Opportunity
- When the mount provokes an attack of opportunity, the attack can target either the mount, or you
- Controlled mounts
- E.g. horses
- Can only Dash, Disengage, or Dodge
- Can move and act on the turn they're mounted
Player's Handbook, page 155, Player's Handbook, page 198