← Dungeons & Dragons - 5th Edition
Jumping
Jumping
Long Jump
- Running start - Number of feet equal to your strength score (not bonus)
- Standing start - Half number of feet equal to your strength score (not bonus)
- 1 ft. of jumping costs 1 ft. of movement
- Can't jump further than your remaining movement would allow
- Long-jumping over an obstacle
- No more that a quarter the jump distance
- DC 10 Athletics check to clear it
- Landing in difficult terrain
- DC 10 Acrobatics check or fall prone
High Jump
- Running start -
3 + strength modifier(minimum 0 feet) - Standing start - Half
3 + strength modifier(minimum 0 feet) - Make an Athletics check to jump higher (DM's discretion)
- 1 ft. of jumping costs 1 ft. of movement
- When reaching up, the total height to grab is
jump height + 1.5 * character height
Player's Handbook, page 182