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Disarming (Optional Rule)
Disarming (Optional Rule)
- Optional Rule
- The attacker makes a regular attack roll
- The defender makes a Strength (Athletics) or Dexterity (Acrobatics) check
- If the attacker has a higher value, they drop the item in question
- The attacker has disadvantage if
- Target is holding the item with two hands
- The defender has
- Advantage if the attacker is smaller
- Disadvantage if the attacker is larger
Dungeon Master's Guide 271