← Dungeons & Dragons - 5th Edition
Travel Pace
Travel Pace
| Pace | Per Minute | Per Hour | Per Day | Effect |
|---|---|---|---|---|
| Fast | 400 ft | 4 miles | 30 miles | -5 to perception |
| Normal | 300 ft | 3 miles | 24 miles | - |
| Slow | 200 ft | 2 miles | 18 miles | Can stealth |
| Mount | Speed | Per Minute | Per Hour | Per Day |
|---|---|---|---|---|
| Camel | 50 ft | 500 ft | 5 miles | 40 miles |
| Donkey or mule | 40 ft | 400 ft | 4 miles | 32 miles |
| Elephant | 40 ft | 400 ft | 4 miles | 32 miles |
| Horse, draft | 40 ft | 400 ft | 4 miles | 32 miles |
| Horse, riding | 60 ft | 600 ft | 6 miles | 48 miles |
| Mastiff | 40 ft | 400 ft | 4 miles | 32 miles |
| Pony | 40 ft | 400 ft | 4 miles | 32 miles |
| Warhorse | 60 ft | 600 ft | 6 miles | 48 miles |
- Some of these speeds aren't listed explicitly, but are extrapolated from a travel pace of 8 hours a day
| Vehicle | Miles Per Hour |
|---|---|
| Airship | 8 |
| Galley | 4 |
| Keelboat | 1 |
| Longship | 3 |
| Rowboat | 1.5 |
| Sailing ship | 2 |
| Warship | 2.5 |
- Land vehicles are typically pulled by mounts, and use their speed
- Multiply carrying capacity by 5 for each mount pulling the vehicle
- Fully crewed ships can travel all day, working in shifts
Dungeon Master's Guide, page 119, Player's Handbook, page 156, Player's Handbook, page 181, Player's Handbook, page 182