← Dungeons & Dragons - 5th Edition
Vision and Light
Vision and Light
Obscured vision
- Lightly obscured
- Partially obscured objects
- Disadvantage on perception checks based on sight
- Heavily obscured
- Vision blocked entirely
- Treat as Blinded
Light Levels
- Bright light - Can see normally
- Dim light - Lightly obscured
- Darkness - Heavily obscured
Vision Types
- Blindsight
- Can perceive surroundings without sight to a certain range
- The nature of this depends on its source (e.g. echolocation, magic, etc.)
- Darkvision
- See dim light as bright light within a range
- See darkness as dim light within a range
- Tremorsense
- Pick up vibrations through the ground in a certain radius
- Has to be the same ground
- Can't detect flying or incorporeal creatures
- Truesight
- See through darkness, invisibility, illusions, shapechanging, and into the ethereal plane within a range
Monster Manual, page 9, Player's Handbook, page 183, Player's Handbook, page 185