← Dungeons & Dragons - 5th Edition
Weapon Properties
Weapon Properties
Ammunition
- Requires the user to have ammunition to attack
- Drawing ammo is part of the action
- Half ammo can be retrieved
Finesse
- Choose Strength or Dexterity for calculating attack and damage bonus
Heavy
- Small creatures get disadvantage
Light
- Suitable for two weapon fighting
Loading
- Negates multi-attack
Range
- (Normal / Long) range
- Long range attacks at disadvantage
Reach
- Add range to attacks for melee weapons
- Also affects attacks of opportunity
Thrown
- Melee weapon can also be used for ranged
- Uses same ability modifier as a regular attack (i.e. usually strength)
Two-handed
- Requires two hands to use
Versatile
- Can be one- or two-handed
- Does more damage with two
Player's Handbook, page 146