Making Checks
Making Checks
- Only make a check when there’s a significant risk, or a serious consequence to failure
- Determine which stat / save to check against
- If you’re using one of your skills, add it to your stat for this check
- Roll a d100
- Less than your stat: success
- Equal to or over: failure, gain 1 stress
- 90–99: always a failure
- Doubles: critical (pass or fail)
- 00 is always a Critical Success
- 99 is always a Critical Failure
- Advantage: roll twice, take the lower result
- Disadvantage: roll twice, take the higher result
Player's Survival Guide, page 18