Combat
Combat
Rounds
- Each round is about 10 seconds
- Everyone gets a turn each round; ordering is flexible
Attack
- Make a Combat check
- On success, roll weapon damage and subtract from the target’s Health
- On failure, gain 1 stress
Armor
- Armor Points (AP): ignore damage below your AP
- If a hit equals or exceeds your AP: take remaining damage and armor is destroyed
- Damage Reduction (DR): reduce all incoming damage by the listed amount
Cover
- Cover provides AP (between 5-20 depending on how strong it is)
- Heavy cover also provides DR 5
Player's Survival Guide, page 26, Player's Survival Guide, page 27, Player's Survival Guide, page 28