Panic and Stress
Panic and Stress
- The more stress you have, the more likely you are to panic when bad things happen
- Keep track of your stress (you start with 2)
- You have a minimum stress and can't go below this
- Maximum stress is 20; any stress taken over 20 reduces the most relevant stat or save instead
- To relieve stress, make a Rest Save using your worst save
- Success: reduce stress by the ones digit of the roll
- Failure: gain 1 stress
- Leisure activities give advantage; unsafe locations give disadvantage
- Make a panic check whenever
- You roll a critical failure
- Dramatically appropriate events (e.g. witnessing death, encountering strange entities)
- Whenever you choose to
- When you need to make a panic check, roll a d20
- Greater than your stress - Success
- Equal to or under - Failure, consult the panic table
Player's Survival Guide, page 20, Player's Survival Guide, page 21